ABADDON 5 | Doors


2/20/24

This doesn't seem like much, but I have finally figured out how to get the door-to-door level transitions to work properly. This was something I attempted to do about 2-3 years ago when I first started making preparations for the development of ABADDON.

Additional note: I've considered moving this project to Unreal Engine a few months ago, but I ultimately decided to finish development using Unity 2021. I don't want to restart from scratch a fourth time on a completely different engine. Maybe I'll make future games to Unreal Engine.

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