ABADDON 9 | Dialogue Rework
8/17/2025
Intro
Hi again. I keep forgetting about making an update every time there's some kind of change made in ABADDON. Sorry about that! Don't worry, I am indeed in the grind of getting this game completed! I wanna try to get in the habit of updating you as often as I can so you could get the latest news!
Dialogue Rework (...again)
So this one is kinda small, but important. I remade the dialogue system so that it would be wayy more flexible with NPC's, item checking, cutscenes, and anything else in between. I know it doesn't look like much has changed, but rest assured, it has. The older dialogue system was kind of limited and my initial approach wasn't as optimal as I had hoped to be. After some research and some practice, I rebuilt and reorganized the dialogue system by making the interaction (Raycast detection) its own thing. I also introduced a proper scriptableobject component to store all dialogue information, made a dialogue trigger script and a central dialogue manager. What made the old one not so effective was that I had one script handle ALL of these. And what the pros say it's true: Better to have a lot of scripts taking care of different little things than one ginormous script handling everything.
Enough technical stuff. Visually, I made the dialogue text bigger so that it was easier to read, as well as considering the fact that I do not like writing out a huge amount of dialogue per line. Never much of a fan of that! FONO's save dialogue is slightly different too. The choice prompt to save or skip is now displayed front and center of the dialogue box instead of being tucked away in the corner. I think this change is neat and it could be fun to mess around with in the future!
What's Happenin' in the Next Devlog?
100% I want to showcase an inventory system. Something to keep track of what you have and have them all organized in different categories. I already have the design taken care of and the basic controls programmed, I just need to make it work with some actual items! I am so excited to get it all working and show it off as soon as I can!
ABADDON
-.-. .-. -.-- / -.-- --- ..- .-. ... . .-.. ..-. / - --- / .- ... ....
Status | Prototype |
Author | Pseudo Leopard |
Genre | Adventure |
Tags | 3D, Action-Adventure, Atmospheric, Fantasy, First-Person, PSX (PlayStation), Surreal, Unity, weird |
Languages | English |
More posts
- ABADDON 10 | Inventory System10 hours ago
- ABADDON 8 | Weapon Pickup78 days ago
- ABADDON 7 | Saving and Loading Game DataNov 21, 2024
- ABADDON 6 | Intro Sequence Test and Improved EnvironmentOct 10, 2024
- ABADDON 5.5 | Better DoorsMar 05, 2024
- ABADDON 5 | DoorsMar 05, 2024
- ABADDON 4 | HealthSep 02, 2023
- Updated Health IconJul 27, 2023
- ABADDON 1-3 | What I have so far...Jul 27, 2023
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